Bungie/Halo-Related Interviews
A number of Bungie employees and related persons have been
interviewed over the years about Halo - here, then, is a compiled list
of those interviews. In cases where the interview is no longer
available at the original site, we've endeavored to make it
available here.
Subject |
Interviewer
|
Date
|
Comment |
Marty O'Donnell |
Xbox.zone |
13 May 02 |
Site is framed - hunt for it |
Marty O'Donnell |
Invisible Dream |
11 Nov 01 |
Halo Launch Party |
Marty O'Donnell |
Music 4 games |
5 Dec 02 |
Discussion with Aaron Marks |
Marty O'Donnell |
Xtreme Gaming Radio |
15 Dec 02 |
Streaming Audio - 36 minutes |
Marty O'Donnell |
Tru7h and Reconciliation |
8 Jan 03 |
Bungie Store Merchandise discussion |
Marty O'Donnell |
HBO |
14 Jan 03 |
Interview conducted by forum regular Hedgemony |
Marty O'Donnell/Jay Weinland |
Tru7h & Reconciliation |
12 Sep 02 |
Part 2 of a 'Making of the Halo 2 Trailer' discussion. |
Mat Noguchi |
Tru7h & Reconciliation |
25 Sep 02 |
Discussion with the Halo tools programmer. |
Matt Soell |
bungie.org |
9 Jan 00 |
|
Matt Soell |
Halo HQ |
22 Feb 01 |
|
Matt Soell |
CoreMagazine |
4 May 01 |
|
Matt Soell |
HomeLAN |
13 Nov 01 |
|
Matt Soell |
Voodoo Extreme |
26 Nov 01 |
|
Matt Soell |
MacGamer.com |
23 May 02 |
|
Matt Soell |
HBO |
15 Mar 01 |
Post-GameStock 2001 questions |
Matt Soell |
HBO |
22 Mar 01 |
Post-GameStock 2001 questions, round 2 |
Max Hoberman |
HaloPlayers |
31 Mar 00 |
|
Max Hoberman |
Rampancy.net |
18 Jun 00 |
Fan interview on R.net hotline |
Mike Salmon |
HBO |
19 Apr 00 |
|
Nathan Bitner |
Halo News |
24 Sep 99 |
OTN; Local copy |
Peter Tamte |
HBO |
16 Jul 02 |
Conducted by Miguel Chavez at MacWorld NY 2002 |
Peter Tamte |
Inside Mac Games |
25 Aug 02 |
|
Randy Glass |
Unknown Player |
16 Feb 02 |
Warthog Jump creator |
Rob McLees |
Tru7h & Reconciliation |
12 Feb 02 |
Fan Interview |
Shikai Wang |
Xbox.com Australia |
22 Jan 03 |
Interesting insight on Bungie's interview procedure |
OTN: Off The Net - no
longer available at the original site. In most cases, we did our
best to keep the original formatting consistent, while removing
ad banners and other ephemera.
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